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Unity 2020 By Example

Unity 2020 By Example - Third Edition

By : Robert Wells
3.9 (11)
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Unity 2020 By Example

Unity 2020 By Example

3.9 (11)
By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)
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Spawning objects

The monster will interact with the environment by colliding with the level's walls, the chick, and the rock objects. When the monster collides with a chick or rock object, that object is removed from the environment, and a new object of the same type is spawned at a random location. We also need functionality to reset the environment by removing all spawned objects and re-adding them. However, before we can implement any of this, we need to create the rock and chick objects, so let's do that now.

Creating the prefabs

In this section, we'll create two prefabs: a chick and a rock. We'll base these prefabs on pre-existing assets and modify them to our needs. When we come to implement the ML algorithm, we will award the monster for eating chicks (sorry, chicks!) and penalize it for colliding with rocks:

  1. Drag the Toon Chick prefab from the Assets/ Meshtint Free chick Mega Toon Series/ Prefabs folder to the scene.
  2. Add Rigidbody, Box...
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Unity 2020 By Example
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