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Unity 2020 By Example - Third Edition
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The monster will interact with the environment by colliding with the level's walls, the chick, and the rock objects. When the monster collides with a chick or rock object, that object is removed from the environment, and a new object of the same type is spawned at a random location. We also need functionality to reset the environment by removing all spawned objects and re-adding them. However, before we can implement any of this, we need to create the rock and chick objects, so let's do that now.
In this section, we'll create two prefabs: a chick and a rock. We'll base these prefabs on pre-existing assets and modify them to our needs. When we come to implement the ML algorithm, we will award the monster for eating chicks (sorry, chicks!) and penalize it for colliding with rocks:
Toon Chick prefab from the Assets/ Meshtint Free chick Mega Toon Series/ Prefabs folder to the scene.