Book Image

The Essential Guide to Creating Multiplayer Games with Godot 4.0

By : Henrique Campos
3 (2)
Book Image

The Essential Guide to Creating Multiplayer Games with Godot 4.0

3 (2)
By: Henrique Campos

Overview of this book

The Essential Guide to Creating Multiplayer Games with Godot 4.0 guides you in exploring the built-in network API for online multiplayer games, offering practical knowledge through concrete use cases. Throughout the book, you'll assume the role of a network engineer in a fictional indie game studio, tackling real-world requests from your peers and gaining expertise in adding new network features to the studio's games. Following step-by-step instructions, you’ll go from making your first network handshake to optimizing online gameplay. You’ll learn how to sync players and pass data over the internet as you add online multiplayer features to a top-down shooter adventure game. This book puts you in a fictional game project team where you set up your first online server before advancing to creating an online chat system and transitioning local gameplay to go online. With a focus on implementing multiplayer features, you’ll create shared world adventures and learn optimization techniques to allow more players to join your virtual world. By the end of this book, you’ll have learned how to set up a client-server network, implement remote procedure calls (RPCs), sync node properties remotely, and optimize your games to create smooth online multiplayer experiences.
Table of Contents (19 chapters)
1
Part 1:Handshaking and Networking
6
Part 2:Creating Online Multiplayer Mechanics
12
Part 3:Optimizing the Online Experience

Creating an Online Co-Op Platformer Prototype

In this chapter, we will delve deeper into the work of creating action multiplayer online games. Our goal is to turn a local multiplayer puzzle platformer game prototype into an online version.

Here’s what the final puzzle platformer prototype will look like:

Figure 8.1 – A preview of the Puzzle Platformer prototype

Figure 8.1 – A preview of the Puzzle Platformer prototype

By the end of this chapter, you’ll know how to use the features of the MultiplayerSpawner node to create and assign playable characters to each player in the game, using the features offered by MultiplayerSynchronizer to sync relevant properties. With these features, we can go beyond updating the position of nodes; they will allow us to synchronize other properties, particularly animations. You will also learn how to leverage Remote Procedure Calls (RPCs) to manipulate the multiplayer authority of nodes. This will enable us to implement an exciting object-grabbing mechanic...