Book Image

The Essential Guide to Creating Multiplayer Games with Godot 4.0

By : Henrique Campos
3 (2)
Book Image

The Essential Guide to Creating Multiplayer Games with Godot 4.0

3 (2)
By: Henrique Campos

Overview of this book

The Essential Guide to Creating Multiplayer Games with Godot 4.0 guides you in exploring the built-in network API for online multiplayer games, offering practical knowledge through concrete use cases. Throughout the book, you'll assume the role of a network engineer in a fictional indie game studio, tackling real-world requests from your peers and gaining expertise in adding new network features to the studio's games. Following step-by-step instructions, you’ll go from making your first network handshake to optimizing online gameplay. You’ll learn how to sync players and pass data over the internet as you add online multiplayer features to a top-down shooter adventure game. This book puts you in a fictional game project team where you set up your first online server before advancing to creating an online chat system and transitioning local gameplay to go online. With a focus on implementing multiplayer features, you’ll create shared world adventures and learn optimization techniques to allow more players to join your virtual world. By the end of this book, you’ll have learned how to set up a client-server network, implement remote procedure calls (RPCs), sync node properties remotely, and optimize your games to create smooth online multiplayer experiences.
Table of Contents (19 chapters)
1
Part 1:Handshaking and Networking
6
Part 2:Creating Online Multiplayer Mechanics
12
Part 3:Optimizing the Online Experience

Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

A

annotation 49

Asteroid

syncing count, decreasing 241-243

AuthenticationCredentials Autoload

creating 25, 26

Autoloads 24

AvatarCards

cleaning 65

B

bandwidth 8, 234, 235

C

C 6

caching 271-273

channels 75

working 75-77

chat messages

sending 77-79

chat system 75

Checkers 101

Checkers project 103, 104

CheckerBoard scene 109-112

CheckerBoard, updating and syncing 114

coordinates, using to update board 115, 116

FreeCell scene 107-109

MultiplayerSynchronizer 112

MultiplayerSynchronizer setup, in Piece scene 113, 114

Piece, removing from board 116, 117

Piece scene 104-107

players’ teams setup 118-120

players’ turns, serializing 112

remote turn shifts, handling 118

team pieces, disabling 120...