Book Image

The Ultimate Roblox Game Building Cookbook

By : Taylor Field-Draper
Book Image

The Ultimate Roblox Game Building Cookbook

By: Taylor Field-Draper

Overview of this book

Roblox is a massively popular online gaming platform, but it can be challenging to maneuver for beginners who don’t know where to start, as well as seasoned developers who tend to struggle with limited scripting tools that make transitioning from other platforms such as Unity more difficult. The Ultimate Roblox Game Building Cookbook is an invaluable asset for any Roblox developer looking to take their skills to the next level. With a wide range of recipes, this Roblox book covers everything from the basics of game development on the platform to advanced techniques for creating immersive experiences. As you progress through the chapters, you'll gain a deep understanding of the proper workflow and building methods that will enable you to create extraordinary virtual worlds. You'll gain insights into creating complex game mechanics, such as multiplayer games, working with textures, and special effects in games. This cookbook will also provide you with tips from top Roblox developers, as well as valuable guidance on how to monetize your games and stay up to date with the latest trends in the Roblox development community. By the end of this book, you’ll have gained a comprehensive understanding of Roblox game development and design.
Table of Contents (13 chapters)

Learning to Use VFX

Visual effects (VFX) are what can take a product from being good to spectacular. In this chapter, we will be learning the art of translating your imagination into VFX using the in-house options that Roblox provides, such as beams, particles, and trails. Each of these emits 2D images that we will customize the behavior of to get our desired look. We’ll also be examining how to utilize the FlipbookLayout option within the ParticleEmitter property options. We will examine the best use cases for each effect as well as how to customize the various property options to give it a look that best suits our game’s needs.

In this chapter, we will be examining the following recipes:

  • Creating simple effects with fire, smoke, and sparkles
  • Creating hi-res fire with particles
  • Making volumetric smoke with particles
  • Beaming a laser
  • Flipbook particle explosion
  • Trailing behind players
  • Building a whirlwind
  • Snowflakes falling from above...