Book Image

The Ultimate Roblox Game Building Cookbook

By : Taylor Field-Draper
Book Image

The Ultimate Roblox Game Building Cookbook

By: Taylor Field-Draper

Overview of this book

Roblox is a massively popular online gaming platform, but it can be challenging to maneuver for beginners who don’t know where to start, as well as seasoned developers who tend to struggle with limited scripting tools that make transitioning from other platforms such as Unity more difficult. The Ultimate Roblox Game Building Cookbook is an invaluable asset for any Roblox developer looking to take their skills to the next level. With a wide range of recipes, this Roblox book covers everything from the basics of game development on the platform to advanced techniques for creating immersive experiences. As you progress through the chapters, you'll gain a deep understanding of the proper workflow and building methods that will enable you to create extraordinary virtual worlds. You'll gain insights into creating complex game mechanics, such as multiplayer games, working with textures, and special effects in games. This cookbook will also provide you with tips from top Roblox developers, as well as valuable guidance on how to monetize your games and stay up to date with the latest trends in the Roblox development community. By the end of this book, you’ll have gained a comprehensive understanding of Roblox game development and design.
Table of Contents (13 chapters)

From block to rock

In this recipe, we will be examining a way to turn a standard square block and sculpt it into a low-poly styled rock. Just as we cut a hole through the block by unioning a negated part to a normal part in the Carving out Holes recipe, we will use the same method to shave chunks off the block until we are satisfied with the look of our stone.

How to do it…

We will begin by creating a large generic base shape for our rock. We will then position several negated parts, rotated at various degrees and angles throughout the base rock part. We will then union the negated pieces with the original rock, giving us our low-poly look. To do this, follow these steps:

  1. Insert a part, preferably a square one, into the Workspace. This will be the rock base shape.
  2. Rescale the part to make it into your desired shape. For this example, I am creating a tall rock with a size of 27, 41, and 25 studs. Remember that the inserted part can easily be rescaled later,...