Book Image

The Ultimate Roblox Game Building Cookbook

By : Taylor Field-Draper
Book Image

The Ultimate Roblox Game Building Cookbook

By: Taylor Field-Draper

Overview of this book

Roblox is a massively popular online gaming platform, but it can be challenging to maneuver for beginners who don’t know where to start, as well as seasoned developers who tend to struggle with limited scripting tools that make transitioning from other platforms such as Unity more difficult. The Ultimate Roblox Game Building Cookbook is an invaluable asset for any Roblox developer looking to take their skills to the next level. With a wide range of recipes, this Roblox book covers everything from the basics of game development on the platform to advanced techniques for creating immersive experiences. As you progress through the chapters, you'll gain a deep understanding of the proper workflow and building methods that will enable you to create extraordinary virtual worlds. You'll gain insights into creating complex game mechanics, such as multiplayer games, working with textures, and special effects in games. This cookbook will also provide you with tips from top Roblox developers, as well as valuable guidance on how to monetize your games and stay up to date with the latest trends in the Roblox development community. By the end of this book, you’ll have gained a comprehensive understanding of Roblox game development and design.
Table of Contents (13 chapters)

Building the obby lobby

In this recipe, we will be going through the procedure of building the starting spawn lobby. The lobby gives players their first impressions of the game, so we will learn about methods to capture players’ attention to keep them engaged by building a stimulating spawn area.

How to do it…

To begin, we will start by creating a hexagon shape for the floor of the lobby. To do so, we will create the shape by rotating square parts into a hexagonal shape, then using the Resize Align plugin to connect the edges seamlessly. Next, we will build out the walls, and then create start text with the ThreeDtext Generator plugin after we place the player spawns. Lastly, we will build arch pillars over the start, and then use the Archimedes plugin to generate an arch. To begin, let’s look at the following steps:

  1. Insert a square part onto the baseplate, and rescale it to be the length that you want your lobby to be. The thinner the width of the...