Book Image

The Ultimate Roblox Game Building Cookbook

By : Taylor Field-Draper
Book Image

The Ultimate Roblox Game Building Cookbook

By: Taylor Field-Draper

Overview of this book

Roblox is a massively popular online gaming platform, but it can be challenging to maneuver for beginners who don’t know where to start, as well as seasoned developers who tend to struggle with limited scripting tools that make transitioning from other platforms such as Unity more difficult. The Ultimate Roblox Game Building Cookbook is an invaluable asset for any Roblox developer looking to take their skills to the next level. With a wide range of recipes, this Roblox book covers everything from the basics of game development on the platform to advanced techniques for creating immersive experiences. As you progress through the chapters, you'll gain a deep understanding of the proper workflow and building methods that will enable you to create extraordinary virtual worlds. You'll gain insights into creating complex game mechanics, such as multiplayer games, working with textures, and special effects in games. This cookbook will also provide you with tips from top Roblox developers, as well as valuable guidance on how to monetize your games and stay up to date with the latest trends in the Roblox development community. By the end of this book, you’ll have gained a comprehensive understanding of Roblox game development and design.
Table of Contents (13 chapters)

Creating a locked door

As we learned in the Drawing the player forward recipe, having the player advance in a linear fashion is important for keeping the map flow. But if players are advancing too quickly, they will complete the levels too quickly and not be able to fully appreciate the map and atmosphere that you have created. To counter this, having locked doors can help spread out the time it takes to complete the level while still directing players forward. In this recipe, we will be now looking at how to utilize locked doors.

How to do it…

To start, we will insert the Locked Door model from the Chapter 7 model pack and then ungroup it. We will then put the door in place and build walls around the hallway and rooms. Inside one of the rooms, we will build a shelf to place the key on, and then add a ceiling over the rooms and hallway. We will then finish by using a SurfaceGui object to create text above the doors. To begin, follow these steps:

  1. Insert the Locked...