Book Image

The Ultimate Roblox Game Building Cookbook

By : Taylor Field-Draper
Book Image

The Ultimate Roblox Game Building Cookbook

By: Taylor Field-Draper

Overview of this book

Roblox is a massively popular online gaming platform, but it can be challenging to maneuver for beginners who don’t know where to start, as well as seasoned developers who tend to struggle with limited scripting tools that make transitioning from other platforms such as Unity more difficult. The Ultimate Roblox Game Building Cookbook is an invaluable asset for any Roblox developer looking to take their skills to the next level. With a wide range of recipes, this Roblox book covers everything from the basics of game development on the platform to advanced techniques for creating immersive experiences. As you progress through the chapters, you'll gain a deep understanding of the proper workflow and building methods that will enable you to create extraordinary virtual worlds. You'll gain insights into creating complex game mechanics, such as multiplayer games, working with textures, and special effects in games. This cookbook will also provide you with tips from top Roblox developers, as well as valuable guidance on how to monetize your games and stay up to date with the latest trends in the Roblox development community. By the end of this book, you’ll have gained a comprehensive understanding of Roblox game development and design.
Table of Contents (13 chapters)

Sculpting an erupted volcano

In this recipe, we will be building a night scene of a volcano overflowing with lava. We will start by using a biome generator to create the initial lava mountain, and then use our knowledge of terrain editing to add a walkable path for players to explore. We will also use Roblox’s basic lighting tools to illuminate the lava and adjust the lighting settings to create a stunning night scene. By the end of this recipe, you will have a mesmeric volcano landscape.

How to do it…

We will start by creating a large flat volcano biome using the Terrain Generator tool. We will then build out the shape of the volcano using square parts, and then convert the parts into smooth terrain using the Part to Terrain plugin. Next, we will smooth out the terrain and hollow out the center of the volcano so that we can create a pool of lava inside. We will finish the scene by using the Paint and Sculpt tools to create a river of lava flowing from the sides...