Book Image

The Ultimate Roblox Game Building Cookbook

By : Taylor Field-Draper
Book Image

The Ultimate Roblox Game Building Cookbook

By: Taylor Field-Draper

Overview of this book

Roblox is a massively popular online gaming platform, but it can be challenging to maneuver for beginners who don’t know where to start, as well as seasoned developers who tend to struggle with limited scripting tools that make transitioning from other platforms such as Unity more difficult. The Ultimate Roblox Game Building Cookbook is an invaluable asset for any Roblox developer looking to take their skills to the next level. With a wide range of recipes, this Roblox book covers everything from the basics of game development on the platform to advanced techniques for creating immersive experiences. As you progress through the chapters, you'll gain a deep understanding of the proper workflow and building methods that will enable you to create extraordinary virtual worlds. You'll gain insights into creating complex game mechanics, such as multiplayer games, working with textures, and special effects in games. This cookbook will also provide you with tips from top Roblox developers, as well as valuable guidance on how to monetize your games and stay up to date with the latest trends in the Roblox development community. By the end of this book, you’ll have gained a comprehensive understanding of Roblox game development and design.
Table of Contents (13 chapters)

Creating hi-res fire with particles

ParticleEmitter is one of the more used types of effects because it allows for a wide range of effects. Particles are great for making anything, from splashing water, smoke, and dust specks to fire. In this recipe, we will be examining a method to create a more stylized fire with embers emitting from it using the Roblox ParticleEmitter object, versus using the basic effects from Creating simple effects with fire, smoke, and sparkles recipe.

How to do it…

After inserting a ParticleEmitter object into a transparent part, we will insert our ImageID texture. Next, we will modify the color and transparency using Sequence Graph. We will then modify various parameters within the property box to get our desired look. To begin, follow these steps:

  1. Create a stack of logs. Right-click on one of the parts and insert a ParticleEmitter object.
  2. Rename the particle emitter Fire.
  3. Set the original part’s Transparency value to 1...