Book Image

The Ultimate Roblox Game Building Cookbook

By : Taylor Field-Draper
Book Image

The Ultimate Roblox Game Building Cookbook

By: Taylor Field-Draper

Overview of this book

Roblox is a massively popular online gaming platform, but it can be challenging to maneuver for beginners who don’t know where to start, as well as seasoned developers who tend to struggle with limited scripting tools that make transitioning from other platforms such as Unity more difficult. The Ultimate Roblox Game Building Cookbook is an invaluable asset for any Roblox developer looking to take their skills to the next level. With a wide range of recipes, this Roblox book covers everything from the basics of game development on the platform to advanced techniques for creating immersive experiences. As you progress through the chapters, you'll gain a deep understanding of the proper workflow and building methods that will enable you to create extraordinary virtual worlds. You'll gain insights into creating complex game mechanics, such as multiplayer games, working with textures, and special effects in games. This cookbook will also provide you with tips from top Roblox developers, as well as valuable guidance on how to monetize your games and stay up to date with the latest trends in the Roblox development community. By the end of this book, you’ll have gained a comprehensive understanding of Roblox game development and design.
Table of Contents (13 chapters)

Flipbook particle explosion

Flipbook textures, also known as Animated Textures, are a type of particle emitter. When enabled, they allow you to use sprite sheets to animate the texture of the particle over the duration of its lifetime. This is very useful for creating high-quality and consistently animated effects such as explosions, fire, power-ups, and more. Let’s see how we can create and upload our own sprite sheet into a high-quality explosive effect. We will be using 1024x1024 textures laid out into flipbook frames. Currently, only 2x2, 4x4, and 8x8 layouts are compatible with Roblox.

How to do it…

After inserting a ParticleEmitter object into an invisible part, we will change the property of the emitter to FlipbookLayout. This will allow us to set our grid size and then import our flipbook frame sprite sheet. We will then modify the various values of the emitter’s properties to create a stunning visual. To start, follow these steps:

  1. First,...