Book Image

The Ultimate Roblox Game Building Cookbook

By : Taylor Field-Draper
Book Image

The Ultimate Roblox Game Building Cookbook

By: Taylor Field-Draper

Overview of this book

Roblox is a massively popular online gaming platform, but it can be challenging to maneuver for beginners who don’t know where to start, as well as seasoned developers who tend to struggle with limited scripting tools that make transitioning from other platforms such as Unity more difficult. The Ultimate Roblox Game Building Cookbook is an invaluable asset for any Roblox developer looking to take their skills to the next level. With a wide range of recipes, this Roblox book covers everything from the basics of game development on the platform to advanced techniques for creating immersive experiences. As you progress through the chapters, you'll gain a deep understanding of the proper workflow and building methods that will enable you to create extraordinary virtual worlds. You'll gain insights into creating complex game mechanics, such as multiplayer games, working with textures, and special effects in games. This cookbook will also provide you with tips from top Roblox developers, as well as valuable guidance on how to monetize your games and stay up to date with the latest trends in the Roblox development community. By the end of this book, you’ll have gained a comprehensive understanding of Roblox game development and design.
Table of Contents (13 chapters)

Creating the obby template

In this recipe, we will be designing an obby template that we will use for all future stages built in this chapter. This will allow us to create easily connectable and consistently sized courses.

How to do it…

To start this recipe, we will first create a template by scaling a part into a platform to which we will apply an arrow decal. Next, we will create an obby path area that dictates the length of each obby. To begin, follow these steps:

  1. To create our template, insert a square part into Workspace and scale it to the size of your desired obby. In this example, the part size is 12, 1, 54 studs, and we will refer to it as the obby area, representing the length of the obby.
  2. Duplicate this part and attach it to the front. Rescale this part to be 12, 1, 12 studs, which will be our finishing platform.
  3. Duplicate the finishing platform and move it up 0.1 studs. Downsize the same part 0.5 studs on both the x and z axes to create another...