Book Image

The Ultimate Roblox Game Building Cookbook

By : Taylor Field-Draper
Book Image

The Ultimate Roblox Game Building Cookbook

By: Taylor Field-Draper

Overview of this book

Roblox is a massively popular online gaming platform, but it can be challenging to maneuver for beginners who don’t know where to start, as well as seasoned developers who tend to struggle with limited scripting tools that make transitioning from other platforms such as Unity more difficult. The Ultimate Roblox Game Building Cookbook is an invaluable asset for any Roblox developer looking to take their skills to the next level. With a wide range of recipes, this Roblox book covers everything from the basics of game development on the platform to advanced techniques for creating immersive experiences. As you progress through the chapters, you'll gain a deep understanding of the proper workflow and building methods that will enable you to create extraordinary virtual worlds. You'll gain insights into creating complex game mechanics, such as multiplayer games, working with textures, and special effects in games. This cookbook will also provide you with tips from top Roblox developers, as well as valuable guidance on how to monetize your games and stay up to date with the latest trends in the Roblox development community. By the end of this book, you’ll have gained a comprehensive understanding of Roblox game development and design.
Table of Contents (13 chapters)

Swords as tools

Tools are a type of object that a humanoid (player) can equip from their Backpack. Any tool that we wish for players to start and respawn with should be placed inside of the StarterPack object. Once set up properly, this will allow players to select numbers on their keyboard or by clicking the Tools icon on the screen if they’re on mobile. Let’s look at how we can set up and modify the various aspects of a Roblox sword tool.

How to do it…

We will first locate and then insert the SwordOfLight model into the StarterPack object. This model can be found here: roblox.com/library/14971508851. We will then delete the ThumbnailCamera object and customize the PointLight color. Next, we will change the Lunge and Unsheath SoundID values and then change the RollOffMaxDistance and Volume values. Then, we will modify the flare ParticleEmitter object and then modify the server script to give the sword a different property value. Finally, we will change the...