Book Image

The Ultimate Roblox Game Building Cookbook

By : Taylor Field-Draper
Book Image

The Ultimate Roblox Game Building Cookbook

By: Taylor Field-Draper

Overview of this book

Roblox is a massively popular online gaming platform, but it can be challenging to maneuver for beginners who don’t know where to start, as well as seasoned developers who tend to struggle with limited scripting tools that make transitioning from other platforms such as Unity more difficult. The Ultimate Roblox Game Building Cookbook is an invaluable asset for any Roblox developer looking to take their skills to the next level. With a wide range of recipes, this Roblox book covers everything from the basics of game development on the platform to advanced techniques for creating immersive experiences. As you progress through the chapters, you'll gain a deep understanding of the proper workflow and building methods that will enable you to create extraordinary virtual worlds. You'll gain insights into creating complex game mechanics, such as multiplayer games, working with textures, and special effects in games. This cookbook will also provide you with tips from top Roblox developers, as well as valuable guidance on how to monetize your games and stay up to date with the latest trends in the Roblox development community. By the end of this book, you’ll have gained a comprehensive understanding of Roblox game development and design.
Table of Contents (13 chapters)

Beaming a laser

A second resource that Roblox provides us with is the Beam object, which draws a texture between two attachments. Attachments define a point we can use to create a start and end point for the beam. We can then modify the appearance of the image being emitted, the curvature, and the width to create a tight beam effect. We will examine how to create attachments and then how to project a beam between the two set attachment points.

How to do it…

We will start this recipe by inserting two Attachment objects into a part and then moving them to the width of our beam. We will then insert a Beam object and then link it to the two attachments. We will continue by applying our ImageID texture and then changing the start and end width of the beam. To begin, follow these steps:

  1. In the top menu bar, navigate to the Constraints section found under the Model tab.
  2. Enable Constraint Details so that the constraints that we place are visible.
  3. Next, insert a...