Book Image

The Ultimate Roblox Game Building Cookbook

By : Taylor Field-Draper
Book Image

The Ultimate Roblox Game Building Cookbook

By: Taylor Field-Draper

Overview of this book

Roblox is a massively popular online gaming platform, but it can be challenging to maneuver for beginners who don’t know where to start, as well as seasoned developers who tend to struggle with limited scripting tools that make transitioning from other platforms such as Unity more difficult. The Ultimate Roblox Game Building Cookbook is an invaluable asset for any Roblox developer looking to take their skills to the next level. With a wide range of recipes, this Roblox book covers everything from the basics of game development on the platform to advanced techniques for creating immersive experiences. As you progress through the chapters, you'll gain a deep understanding of the proper workflow and building methods that will enable you to create extraordinary virtual worlds. You'll gain insights into creating complex game mechanics, such as multiplayer games, working with textures, and special effects in games. This cookbook will also provide you with tips from top Roblox developers, as well as valuable guidance on how to monetize your games and stay up to date with the latest trends in the Roblox development community. By the end of this book, you’ll have gained a comprehensive understanding of Roblox game development and design.
Table of Contents (13 chapters)

Download the asset files

You can download the asset files for this book from https://packt.link/gbz/9781805121596. In case there’s an update to the code, it will be updated in the existing repository of asset files.

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Conventions used

There are a number of text conventions used throughout this book.

Code in text: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: “Rescale the part to 80, 30, 80 studs.”

A block of code is set as follows:

game.Players.PlayerAdded:Connect(function(player)
   player.CharacterAdded:Connect(function(char)
      local trail = game.ServerStorage.Trail:Clone()
      trail.Parent = char.Head
      local attachment0 = Instance.new("Attachment",char.Head)
      attachment0.Name = "TrailAttachment0"
      local attachment1 = Instance.new("Attachment",char.HumanoidRootPart)
      attachment1.Name = "TrailAttachment1"
      trail.Attachment0 = attachment0
      trail.Attachment1 = attachment1
   end)
end)

Bold: Indicates a new term, an important word, or words that you see onscreen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: “Select the Fire effect in the Effects drop-down menu to insert it into the part.”

Tips or important notes

Appear like this.