Book Image

The Ultimate Roblox Game Building Cookbook

By : Taylor Field-Draper
Book Image

The Ultimate Roblox Game Building Cookbook

By: Taylor Field-Draper

Overview of this book

Roblox is a massively popular online gaming platform, but it can be challenging to maneuver for beginners who don’t know where to start, as well as seasoned developers who tend to struggle with limited scripting tools that make transitioning from other platforms such as Unity more difficult. The Ultimate Roblox Game Building Cookbook is an invaluable asset for any Roblox developer looking to take their skills to the next level. With a wide range of recipes, this Roblox book covers everything from the basics of game development on the platform to advanced techniques for creating immersive experiences. As you progress through the chapters, you'll gain a deep understanding of the proper workflow and building methods that will enable you to create extraordinary virtual worlds. You'll gain insights into creating complex game mechanics, such as multiplayer games, working with textures, and special effects in games. This cookbook will also provide you with tips from top Roblox developers, as well as valuable guidance on how to monetize your games and stay up to date with the latest trends in the Roblox development community. By the end of this book, you’ll have gained a comprehensive understanding of Roblox game development and design.
Table of Contents (13 chapters)

Creating an outer perimeter

With our main map’s graybox now complete, we will now create buildings and objects to tower over and surround the four edges of the map. This will help affirm with players where the boundaries are. After we roughly block out the buildings, we will then do a quick pass on up-ressing (increasing detail) the buildings by adding wedges to create a roof, chimneys, windows, and false doors.

How to do it…

To start this recipe, we will be using square parts to block out the general shape and size of the buildings that we will place around the outer perimeter of the map. After placing the building walls, we will then use wedge parts to create roofs. Finally, we will go through each of the blocked buildings and carve out holes for where the doors and windows will go. To begin, follow these steps:

  1. Insert a square part into Workspace and scale it to 35, 28, 30 studs.
  2. Place the part along one of the walls on the outer perimeter. This will...