Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 3. Gesture Games

Gesture games are simple and very addictive. The game's mechanics are not complicated. A player has to tap at the preassigned part of a screen or make a correct gesture with his finger. The gesture can be single or multitouched. The player gets the points if the gesture or touch is correct. The more points he gets, the higher the speed of the gameplay becomes. That is the basic idea. Players like such type of games, they are fast and it is easy to understand their rules. They are wonderful time killers for young audiences (starting from kids) and also for older players.

A screenshot from a gesture game, Infinity Blade 2, from Chair Entertainment, which was a huge hit on the market providing addictive gameplay and advanced graphics

It is very important for a simple gesture game to be quite elementary in development. If the gestures are not complicated (a player only needs to tap on specific zones of a screen), there is no need of complex algorithms and advanced code...