Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

About the Reviewers

Robbyn Blumenschein has a Bachelor of Science degree in Game Art and Design. She has done an internship at IPlay, a mobile game company, and has worked as a freelancer since graduation. She is recently working on a project (developing and designing) that is a cross platform for funding startup companies She received second place for the first competition for Z-place Technologies Inc.

Zbigniew Kominek is an experienced software developer who loves pure and tested code. He started his professional experience with client/server applications. After a few years, he made his dream come true and started working as an iOS game developer. One of the titles he worked on is the award-winning Bridgy Jones game. Now, he continues to pursue his passion for game development with Unity.

Dawid Szczepaniak (Executive Creative Director and Partner at VML Poland) says, "Zbigniew is one of the best iOS developers I've ever met. He is highly skilled and most of all, a mature and reliable person."

Gogula Gupta (Principal Software Engineer at Sabre) says "Zbyszek is a very talented and passionate developer. He has extremely good technical knowledge and ability to learn quickly. He delivers work with amazing speed and excellent quality. He has very good personal skills too. It is very valuable to have him in the team."

Artur Staszczyk (Programmer at CD Projekt Red) says "Zbigniew is a very skilled developer. Despite that his knowledge about design patterns and iOS programming is enormous, he is always willing to learn new techniques. It was a pleasure working with such experienced developer; he was a valuable member of our team."

Clifford Matthew Roche is a self-taught game programmer who has been working on AAA projects since 2008, focusing on engine development, performance, and animation. He is credited on several games including NHL 09, FIFA 10, and MotionSports: Adrenaline.

Recently, he started his own game development company, Firestarter Games, where he works to bring high-quality games to mobile devices and consoles with Unity 3D. The company's first project, Globulous, was nominated for Best Audio (Casual/Indie) at the Audio Network Guild Music Awards.