Book Image

iPhone Game Blueprints

By : Igor Uduslivii
Book Image

iPhone Game Blueprints

By: Igor Uduslivii

Overview of this book

Designing and selling games on the iOS platform has become a phenomenon ever since the introduction of the App Store. With mobile gaming taking the World by storm, users are indulging in all different types of games. iPhone Game Blueprints is a hands on guide to both inspire and help developers, graphic designers, and game enthusiasts to create their own games for iOS devices. Taking a selection of iPhone game "styles" we will learn how to set the foundation and essential functionality for each game. Including thorough explanations of popular games such as puzzles, arcades, and adventures, as well as useful theoretical and technical concepts. iPhone Game Blueprints is your complete guide to creating great iPhone games, from a simple gesture game to a classic shoot 'em up. iPhone Game Blueprints guides you through the universe of mobile games, starting with the overall information about game ideas, ergonomic aspects, and much more. Then it switches to a description of each particular game type, presenting ready-to-use ideas and applications. This book will take you through a selection of iPhone game styles and show how to create the foundation and essential functionality for a game of that genre.The examples in this book are only the beginning. Including a deluge of practical tips, focusing on the best approach to game design, not forgetting to mention the pitfalls. iPhone Game Blueprints will give you the blueprints of several mobile game's essentials cores. Whether you're just getting started with gaming, or want to try a whole different genre of game, these blueprints are everything you need.
Table of Contents (16 chapters)
iPhone Game Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Thinking about the plot and decorations


It is good to start with an idea of a gesture game featuring a very minimalistic plot: a name, few abstract rules, and score statistics at the end. There is no need to create some narrative structures, characters, dialogues, and so on. But the minimalistic approach needs an appropriate objectification. All elements of the game: media, artwork, GUI, and icons, have to be laconic too. If everything is done correctly, the game can look nice and elegant, especially from a graphic designer's point of view. The game can be truly digital and modernistic, along with flat graphics, clear colors, minimum ornamentation, large and light sans serif fonts, and well-balanced graphic compositions. Let's give that game a code name, Clear gesture.

The following are the advantages of the design and idea concept:

  • Looks fashionable having a graphic style that is very appropriate to the iOS 7-generation GUI

  • The designers would like it

  • The graphics are simple and are pretty...