This chapter examines model handling using readymade assets. The main asset is a rapidly constructed vehicle used for testing a prototype game. Our purpose is to cover the necessary model handling skills before we undertake actual modeling in the next chapter.
The following are the topics that will be covered in this chapter:
Setting filters in the Display panel
Object Properties – Show Frozen in gray
Object Properties – Animation trajectories
Object Properties – Render properties
Moving and rotating objects using pivot controls
Local, Screen, and Pick spaces
Cloning objects: Instances, References, and Snapshots
Adjusting modifiers in the viewport
Organizing a scene using Groups
Importing models
Using a template scene including lighting, camera, and render settings
NVIDIA iray ActiveShade rendering