Quite often you will be working with outsourced models, downloaded models, models by colleagues, royalty-free models that come with 3D magazines, or models you began in a sculpting application such as Forger (iPad), Pixologic Scultpris (free), ZBrush, Autodesk MeshMixer (free), or Mudbox, or even models exported from Unreal Development Kit, or another game editor that you might use as reference guides for detailing work.
If your content is an .obj
, .fbx
, .3ds
, or .dwg
(or another generic model format), to import a model go to File | Import | Import.
If your content is another .max
scene, to merge a scene go to File | Import | Merge.
If you have a model whereby the content you'll import will replace an existing model or selection of models with the same name, go to File | Import | Replace. This could be the case if your scene is populated with Cylinder primitives that represent trees and you use Tools | Rename Objects... to call them all Tree
, without numbering. If the target...