Book Image

3ds Max Speed Modeling for 3D Artists

By : Thomas Mooney
Book Image

3ds Max Speed Modeling for 3D Artists

By: Thomas Mooney

Overview of this book

Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs."3ds Max Speed Modeling for 3D Artists" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013.This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game-ready model.The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You'll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly.By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.
Table of Contents (17 chapters)
3ds Max Speed Modeling for 3D Artists
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Joining objects


Concentric tubes will allow us to cut away from the handle the distinctive curves in the middle. The distance between the Inner Radius and Outer Radius is 4 in each case, but as they get larger, they have more sides segments. Be sure to drop the default value of Height Segments from 5 to 1, as fewer segments is better when the height of the tube doesn't feature any curvature. A Height value of 5 is enough.

Creating and cleaning Booleans

Once the text objects are extruded and cleaned, we can Boolean them where they overlap the scalpel model and then clean up the result.

Usually, Boolean operations triangulate participating edges, and sometimes the result is not very tidy. To reduce complications it really helps to frame the part that will be joined or subtracted so that connecting edges are contained close to that area.

The previous object is an extruded Spline. Extruding it gives us the basis for the first subtract operation. Select the handle and choose Create | Compound Objects...