Book Image

3ds Max Speed Modeling for 3D Artists

By : Thomas Mooney
Book Image

3ds Max Speed Modeling for 3D Artists

By: Thomas Mooney

Overview of this book

Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs."3ds Max Speed Modeling for 3D Artists" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013.This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game-ready model.The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You'll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly.By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.
Table of Contents (17 chapters)
3ds Max Speed Modeling for 3D Artists
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Adjusting modifiers in the viewport


In the previous section, we dragged a modifier in an object's modifier stack to shift its order. In this section we will introduce handling modifiers across several objects. Mostly, this is done by right-clicking on a modifier to show its contextual menu, and you can use the Copy, Cut, and Paste commands for modifiers from there. We're going to examine ways to control a selection of modifiers to affect their active state in the view, so that you can toggle one modifier and all its instances in one go, and also enable modifiers to perform differently in the view and at render time.

Assigning a single Turbosmooth to all your models

In the following steps, we'll look at how to use one modifier to affect many objects, for easier toggling of its result while working:

  1. Open the \Packt3dsMax\Chapter 2\BikeFinish.max scene.

  2. None of the objects in the scene are smoothed. In the main toolbar, find Selection Filter flyout, as shown in the following screenshot, which is...