This chapter demonstrates ways in which various modifiers can be used to adjust modeled content quickly. The main emphasis is to provide alternative designs with little work, by modifying existing content. We also cover basic concepts for soft-surface modeling, smoothing groups, and generating geometric models from shapes or curves.
These are the topics covered in the chapter:
Marking poly loops
Soft modeling
Modeling with Soft Selection
Modeling with Shift brush
Modeling with Free-Form Deformation (FFD) modifiers
Relaxation techniques
Using Poly Select to apply modifiers to Sub-Object selections
Generating shapes from edge selections
The Lathe modifier process
Shape construction and interpolation
Comparing the Sweep modifier with the Loft object
Smoothing Groups
Generating forms using Cloth