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Book Overview & Buying
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Table Of Contents
3ds Max Speed Modeling for 3D Artists
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This chapter examines newer features related to modeling in 3ds Max 2013 and some of the more peripheral modeling tools that are nevertheless really handy to know.
These are the topics covered in the chapter:
New modeling and UI tools in 3ds Max 2013
Camera movement while a Cut operation is live
Customizable Workspaces
Tabbed Layouts
Interoperability with AutoCad
Sub-Object level editing tools via the Ribbon
Edge loops selection and growth
Loop mode and live select mode
Dot selection, growth, and Step selection
Sub-Object editing in Manipulation mode
Joining objects
Creating and cleaning Booleans
ProBooleans
Ribbon tools
Paint Connect, Vertex, and Distance Connect
Freeform: Shift
Freeform: Optimize
If you are using 3ds Max 2012 throughout this book, you can follow references to Packt3dsMax\UI Settings\PacktUI.ui, which is a state of the 3ds Max UI that is saved (including hotkeys and Quad menu items). If you are using 3ds Max 2013, a different...
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