Book Image

3ds Max Speed Modeling for 3D Artists

By : Thomas Mooney
Book Image

3ds Max Speed Modeling for 3D Artists

By: Thomas Mooney

Overview of this book

Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs."3ds Max Speed Modeling for 3D Artists" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013.This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game-ready model.The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You'll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly.By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.
Table of Contents (17 chapters)
3ds Max Speed Modeling for 3D Artists
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 8. Custom Body Job: Painting using Viewport Canvas

This chapter is about a method of texturing that lets you harness the tool inside 3ds Max called Viewport Canvas , and also builds upon processes discussed in earlier chapters regarding the Slate Material editor, and introduces Substance Procedural textures. We'll use highlights from the rather massive task of painting the ship constructed and mapped in previous chapters to describe Viewport Canvas functionality, and after that show a more progressive view of texturing a character.

These are the topics covered in the chapter:

  • Direct painting versus indirect painting

  • Starting a paint session

  • Channel selection

  • Shortcuts and 2D View painting

  • Brush Images and Custom Maps

  • Using the Clone brush

  • Direct painting using spherical and depth brush settings

  • Layers

  • Loading maps into other channels

  • Tablet settings

  • Swapping material type using Slate

  • Substance procedural textures

  • Asset texturing walk-through

A lot of recently improved functionality in 3ds Max...