Book Image

HTML5 Game Development with GameMaker

By : Jason Lee Elliott
Book Image

HTML5 Game Development with GameMaker

By: Jason Lee Elliott

Overview of this book

The introduction of HTML5 has revolutionized the web browser as a legitimate gaming platform with unlimited potential. Making games for the browser has never been simpler, especially with GameMaker Studio. Developers have full control over asset management, built-in systems for physics, particles and path finding. In addition, it offers a rich scripting language and extensions for developers now enabling everyone to create games and monetize them quickly and easily.HTML5 Game Development with GameMaker will show you how to make and release browser based games using practical examples. This book utilizes GameMaker's powerful scripting language allowing you to create your first game in no time. With this guide you will develop a thorough skill set and a coherent understanding of the tools to develop games of increasing complexity, gradually enhancing your coding abilities and taking them to a whole new level. The GameMaker Studio environment allows you to jump right into building browser based games quickly and releasing them online. The chapters focus on core practical elements, such as, artificial intelligence and creating challenging boss battles. This book guides you on how to use advanced features easily and effectively, these include, data structures and demonstrating how to create rigid body physics with simple explanations and visual examples. By the end of this book you will have an in-depth knowledge of developing and publishing online social browser based games with GameMaker.
Table of Contents (16 chapters)
HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

About the Reviewers

Dave Hersey has over 35 years of experience in Apple software development, dating back to the Apple II personal computer in 1977. In 2000, after more than six years in software engineering at Apple, Dave started Paracoders, Inc., focusing on custom Mac OS X-based application and driver development. In 2008, Dave's company expanded into iOS (iPhone) mobile applications, followed by Android applications soon after. Some bigger named clients include Paramount Home Entertainment, Lionsgate Entertainment, Seagate, Creative Labs, and Kraft Foods. Most recently, Dave's business expansion has included additional mobile and server-side platforms as well as support services. As a result, the custom software development division of Paracoders now operates as torchlight apps (http://www.torchlightapps.com).

Dave was also a technical reviewer for Creating Games with cocos2d for iPhone 2 by Packt Publishing, and stays busy with his wife raising 3 children, 3 dogs, 2 parakeets, and about 25 ducks, at the last count.

Chris Sanyk is a life-long videogame enthusiast, whose love affair with gaming started in the early 1980s with the Atari 2600 and the golden age of the arcade. He began designing his first videogame on paper at age six, and has been using GameMaker since 2010. He is an active member of the Cleveland Game Developers, the International Game Developers Association, and is a regular participant in Global Game Jam and Ludum Dare. He blogs and releases his game projects at http://csanyk.com, and his Twitter handle is @csanyk.

Chris is the coauthor of Wireless Reconnaissance in Penetration Testing by Matt Neely, Alex Hammerstone, and Chris Sanyk, published by Elsevier Press.