Book Image

Mastering Android Game Development with Unity

By : Siddharth Shekar
Book Image

Mastering Android Game Development with Unity

By: Siddharth Shekar

Overview of this book

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.
Table of Contents (15 chapters)
Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Enemy behavior and AI


The enemy will start with the idle animation as you play the game. Let's add some behavior to the enemy character.

The AI is implemented by creating a pattern, which will determine when the next state change for the enemy will take place, and the period of time that the enemy will either be idle, defend, or attack.

The pattern is an array and has 20 elements in it. After all the elements are exhausted the patterns is randomized and the counter is set to 0 again.

Some intervals last for 10 frames, while others last for up to 120 frames or two seconds. The player has to judge and make sure that he doesn't get hit, and he has to defeat the enemy before they kill him. This will make more sense once we go through the code.

Create a new C# script and name it enemy. Add the following script to the code.

First, we initialize our variables:

    using UnityEngine; 
    using System.Collections; 

    public class enemy : MonoBehaviour { 

    private Animator anim; 

    int myTick...