Book Image

Mastering Android Game Development with Unity

By : Siddharth Shekar
Book Image

Mastering Android Game Development with Unity

By: Siddharth Shekar

Overview of this book

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.
Table of Contents (15 chapters)
Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Saving game stats


Saving game information is actually very easy. This method works on all devices. The PlayerPrefs function can save and load player information on the system. All you have to pass in is a key that you will save and retrieve the data and a value that you want to store.

So in your gameScript, when you increment the value of gameplayCount variable and add the following code after it:

    PlayerPrefs.SetInt("GameplayCount", gameplayCount); 

Now the value of gameplayCount will be stored in the GameplayCount key.

To retrieve information, you will use the GetInt function of PlayerPrefs to get the value stored in the key. So, before you increment the gameplayCount variable, add the following code:

    int gameplayCount = PlayerPrefs.GetInt("GameplayCount"); 

Now the value stored in the key in the system for GameplayCount is retrieved and stored in a local variable called gameplayCount.

You are now incrementing this value and then saving the new value in the system. Now the system will...