Book Image

Mastering Android Game Development with Unity

By : Siddharth Shekar
Book Image

Mastering Android Game Development with Unity

By: Siddharth Shekar

Overview of this book

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.
Table of Contents (15 chapters)
Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

In-App purchasing


In the Services tab in Unity, click on In- App Purchasing component:

Once again flip the switch on the top right against the IN-APP PURCHASING to enable it:

Click on the Import button to import the IAP library:

Next, we create a new class that will handle In-App purchases; we will call this class IAPManager.

In this add the following code. The code has been taken from the Unity example site, which has a detailed and commented code showing what each function does. The code can be accessed from https://unity3d.com/learn/tutorials/topics/ads-analytics/integrating-unity-iap-your-game:

The code has been modified for our purpose. As this is a long code, I have added comments with numbers, which I will explain later:

    using System; 
    using System.Collections.Generic; 
    using UnityEngine; 
    using UnityEngine.Purchasing; 

    public class IAPManager : MonoBehaviour, IStoreListener 
    { 
        public static IAPManager instance { set; get; } 

        private static IStoreController...