Book Image

Mastering Android Game Development with Unity

By : Siddharth Shekar
Book Image

Mastering Android Game Development with Unity

By: Siddharth Shekar

Overview of this book

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.
Table of Contents (15 chapters)
Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Handling multiple resolutions


Handling multiple resolutions is very easy in Unity. Open the MainMenu Scene. In the Hierarchy select the Canvas component:

The Canvas Scaler component is responsible for scaling the UI canvas depending upon the width and height of the screen. Set the UI Scale Mode field to Scale With Screen Size. This will scale the UI elements depending upon the width and height of the screen.

We also give a reference resolution based on which the UI will be scaled. Here it is 800x600. If it can fit the UI in that resolution, then it will definitely be able to fit in the 16:9 resolutions as well.

The next parameter is the Match parameter. Here we set the width to match and then the height will be scaled accordingly. This would have to be declined for all the canvas in the other scenes. Once you do this the game should be able to scale the UI depending upon the screen resolution.