Book Image

Mastering Android Game Development with Unity

By : Siddharth Shekar
Book Image

Mastering Android Game Development with Unity

By: Siddharth Shekar

Overview of this book

Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores.
Table of Contents (15 chapters)
Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface

Preparing the build for publishing


One thing that we still haven't done is to add the icon for the app. Once you have the app icon designed we set the icon for different Android devices.

For creating different size app icons from a single image, I use the http://makeappicon.com/ website. All you have to do is drop the icon design in there and it will generate the icons of different sizes. Either browse to the file on the icon folder or drag and drop onto the link on the site and it will generate the icon and then it can be e-mailed to you:

Once you receive the files, download and extract them in a new folder called Icons in the Project folder.

Open PlayerSettings in Unity. Under PlayerSettings, you can add the company logo. Make sure you add the details in the Company Name and Product Name fields. Under Resolution and Presentation section, set Default Orientation* field to Landscape Left:

Next, under the Icon component, check the Override for Android option and select the icon with the correct...