To let the player save and load data within our game, we will implement the save system that we created in Chapter 7, Creating Save and Load Systems.
Unity Game Development Scripting
By :
Unity Game Development Scripting
By:
Overview of this book
Table of Contents (17 chapters)
Unity Game Development Scripting
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Interactive Input
Expandable Item Classes
Inventory
Enemy and Friendly AIs
Keeping Score
Creating Save and Load Systems
Aural Integration
Game Settings
Putting It All Together
Index
Customer Reviews