A great way to playtest the AI is to play the scene in every behavior. Start off with Guard, then run it in Idle, Combat, and Flee. For different outputs, try adjusting some of the variables in the NavMesh Agent component, such as Speed, Angular Speed, and Stopping Distance. Try mixing your waypoints around so the path is different.
Unity Game Development Scripting
By :
Unity Game Development Scripting
By:
Overview of this book
Table of Contents (17 chapters)
Unity Game Development Scripting
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Interactive Input
Expandable Item Classes
Inventory
Enemy and Friendly AIs
Keeping Score
Creating Save and Load Systems
Aural Integration
Game Settings
Putting It All Together
Index
Customer Reviews