Book Image

Unity Game Development Scripting

By : Kyle D'Aoust
Book Image

Unity Game Development Scripting

By: Kyle D'Aoust

Overview of this book

Table of Contents (17 chapters)
Unity Game Development Scripting
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Displaying the achievements on screen


Just as we did with the stats, we will have a new menu for achievements. First, we'll start by adding a couple of variables:

public bool showAchievements = false;
public Rect achRect = new Rect(Screen.width / 2, Screen.height / 2, 700, 700);

Adding the GUI functions

Now, we will add the functions to show the achievements on the screen. The first function is the OnGUI function, which we will add now:

void OnGUI()
{
  if(showAchievements)
  {
    achRect = GUI.Window(0, achRect, AchGUI, "Achievements");
  }
}

Just as in the stats menu, we check whether we want to show the achievements menu. If we do it, is shown on screen; if not, we hide it.

Next, we will add the AchGUI function that is being called in the OnGUI function. This is a large function, but it will allow us to show the achievements that we need. It is similar to the stat menu, except we will show buttons instead of a number. We use buttons just as a proof of concept; normally, you would use an image...