Creating rich audio effects and making them work is a tough task. Earlier, control over complex sound systems at runtime required a lot of programming support; besides that, the pipeline itself felt disorganized as audio designers would have all those individual audio sources stationed around the level, turning the process of managing them into quite a headache. Thankfully, developers at Unity Technologies realized this issue and managed to come up with a solution in the form of the audio mixer.
Making its debut with the release of Unity 5, the audio mixer came a long way in addressing most of the annoying issues associated with audio management. We will see the application of that in a following example; however, first, let's take a look at what it consists of:
Open the window called Audio Mixer from the Window tab at the top menu.
Once you get there, click on the + sign next to Mixers.
This will create our first audio mixer that we will use to...