Book Image

Mastering Unity 5.x

By : Alan Thorn
Book Image

Mastering Unity 5.x

By: Alan Thorn

Overview of this book

Mastering Unity 5.x is for developers wishing to optimize the features of Unity 5.x. With an in-depth focus on a practical project, learn all about Unity architecture and impressive animation techniques. With this book, produce fun games with confidence.
Table of Contents (16 chapters)
Mastering Unity 5.x
Credits
About the Author
Acknowledgment
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Player movement


Dead Keys is played inthe  first-person perspective, meaning that the camera is positioned at the eye point of the player character. However, the player doesn't get free-roaming control as with many first-person games using the WASD keys. Here, camera movement through the level is pre-scripted. Specifically, the camera moves from point to point along a carefully defined path when the player progresses by killing zombies. Nevertheless, the player still has some control over character movement, albeit minor. After defeating a wave of zombies by typing words, the game essentially pauses until the player confirms they're ready to move forward by clicking/tapping a forwards icon. This gives the player opportunity to prepare and creates dramatic tension about the possible dangers lurking ahead.

Moving forward at player prompting