Book Image

3D Game Design with Unreal Engine 4 and Blender

By : Jessica Plowman
Book Image

3D Game Design with Unreal Engine 4 and Blender

By: Jessica Plowman

Overview of this book

Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.
Table of Contents (16 chapters)
3D Game Design with Unreal Engine 4 and Blender
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

What is FBX?


So what is the FBX file format anyway? (I know, a question you have always asked yourself.) FBX is a file extension created by a company called Kaydara for their animation program Filmbox in 1996. Kaydara was later acquired by Autodesk and the application was renamed MotionBuilder. Under the software developer Autodesk, the format has become one of the most popular formats for game assets for a number of reasons. First, it does a great job of exporting geometry and is supported by many of the most popular 3D applications. Second, it is capable of exporting your materials settings. When you import FBX files into Unreal for example, you have the option of bringing texture and material information with you, which can save time. Lastly, it is capable of exporting animation information. This will be important later, in Chapter 8, Lights, Camera, Animation!, when we create an animated asset for our level.

One of the only downsides to FBX is that it is a proprietary file format. Autodesk...