Book Image

3D Game Design with Unreal Engine 4 and Blender

By : Jessica Plowman
Book Image

3D Game Design with Unreal Engine 4 and Blender

By: Jessica Plowman

Overview of this book

Unreal Engine 4 now has support for Blender, which was not available in earlier versions. This has opened up new possibilities and that is where this book comes in. This is the first book in the market combining these two powerful game and graphic engines. Readers will build an amazing high-level game environment with UE4 and will show them how to use the power of Blender 3D to create stunning animations and 3D effects for their game. This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by applying rendering, lighting, rigging, and compositing techniques in Blender. Finally, readers will learn how to smoothly transfer blender files to UE4 and animate the game assets. Each chapter will add complexities to the game environment.
Table of Contents (16 chapters)
3D Game Design with Unreal Engine 4 and Blender
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Level design principles


When building game levels, understanding how to use the tools is important, but it is not the only thing a great level designer needs to know. The game level communicates with the player, telling them about the story and the setting, but also about goals, options, and other game information. I once heard a great presentation by a designer who had worked for many years building levels in the game industry. He mentioned that a player should be able to navigate a level with the game HUD turned off, relying only on the clues they find in the design of the level. For the player to be able to do this, the level must be built cleanly and efficiently, using clear sight lines and vistas to direct the player to the end goal. Since hearing this, I have attempted to bring these ideas into every level I create.

Let's talk about some of these points:

A bird's eye view of our space station level

Building levels that are clean and efficient sounds great, but what does that really mean...