Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By : William Sherif, Stephen Whittle
Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By: William Sherif, Stephen Whittle

Overview of this book

Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
Table of Contents (19 chapters)
Unreal Engine 4 Scripting with C++ Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Creating a USTRUCT


You may want to construct a Blueprints editable property in UE4 that contains multiple members. The FColoredTexture struct that we will create in this chapter will allow you to group together a texture and its color inside the same structure for inclusion and specification in any other UObject derivative, Blueprintable class:

The FColoredTexture structure does have the visual within Blueprints appearance as shown in the figure above.

This is for good organization and convenience of your other UCLASS UPROPERTIES(). You may want to construct a C++ structure in your game using the keyword struct.

Getting ready

A UObject is the base class of all UE4 class objects, while an FStruct is just any plain old C++ style struct. All objects that use the automatic memory management features within the engine must derive from this class.

Tip

If you' recall from the C++ language, the only difference between a C++ class and a C++ struct is that C++ classes have default private members, while...