You may want to construct a Blueprints editable property in UE4 that contains multiple members. The FColoredTexture
struct that we will create in this chapter will allow you to group together a texture and its color inside the same structure for inclusion and specification in any other UObject
derivative, Blueprintable
class:
The FColoredTexture
structure does have the visual within Blueprints appearance as shown in the figure above.
This is for good organization and convenience of your other UCLASS
UPROPERTIES()
. You may want to construct a C++ structure in your game using the keyword struct
.
A UObject
is the base class of all UE4 class objects, while an FStruct
is just any plain old C++ style struct. All objects that use the automatic memory management features within the engine must derive from this class.