Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By : William Sherif, Stephen Whittle
Book Image

Unreal Engine 4 Scripting with C++ Cookbook

By: William Sherif, Stephen Whittle

Overview of this book

Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
Table of Contents (19 chapters)
Unreal Engine 4 Scripting with C++ Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface
Index

Collision – letting objects pass through one another using Ignore


Collision settings are fairly easy to get hold of. There are three classes of intersection for collisions:

  • Ignore: Collisions that pass through each other without any notification.

  • Overlap: Collisions that trigger the OnBeginOverlap and OnEndOverlap events. Interpenetration of objects with an Overlap setting is allowed.

  • Block: Collisions that prevent all interpenetration, and prevent objects from overlapping each other at all.

Objects are classed into one of many Object Type. The Collision settings for a particular Blueprint's Component allow you to class the object as an Object Type of your choice as well as to specify how that object collides with all other objects of all other types. This takes a tabular format in the Details | Collision section of the Blueprint Editor.

For example, the following screenshot shows the Collision settings for a character's CapsuleComponent:

Getting ready

You should have a UE4 project with some...