Book Image

Unity 2017 2D Game Development Projects

By : Francesco Sapio, Lauren S. Ferro
Book Image

Unity 2017 2D Game Development Projects

By: Francesco Sapio, Lauren S. Ferro

Overview of this book

<p>2D games are everywhere! Timeless and popular, 2D games represent a substantial segment of the games market. The Unity engine has revolutionized the gaming industry, by making it easier for game developers to create quality games on a budget. If you are looking for a guide to create 2D games using Unity 2017, look no further. With this book, you will learn all the essentials of 2D game development by creating three epic games in a step-by-step manner throughout the course of this book. </p><p> </p><p>The first game will have you collecting as many cakes as possible. The second will transport you to outer space to traverse as far as possible while avoiding enemy spaceships. The last game will have you running and jumping across platforms to collect coins and other exotic items. </p><p> </p><p>Throughout all these three games, you will create characters, make them move, and create some enemies. And then, of course, write code to destroy them!. After showing you the necessities of creating a game, this book will then help you to porting the game to a mobile platform, and provide a path to publish it on the stores. </p><p> </p><p>By the end of this book, you will not only have created three complete great games, but be able to apply your knowledge to create and deploy your own games.</p>
Table of Contents (14 chapters)

Including power-ups

In Angel Cakes, we developed a pretty basic collection system. In this game, we're going to be using the same principles for collecting items such as health and stars. Here is how they look in the game:

Actually, let's just take the script we used in Angel Cakes—if you recall, CollectableCake, and modify it.

For the stars, we should change the cakeValue variable to something such as starValue. Then, change the IncreaseScore() function call to the script you built before.

For the health, instead, we can erase the cakeValue variable, since each heart will grant just one life. Then, everything remains the same, just change the IncreaseScore() function call with this line:

FindObjectOfType<LivesCounter>().AddLife();

Save the script in another file, and you are good to go.

The next step is to create the prefabs for such collectables and make...