Book Image

Building an RPG with Unity 2018 - Second Edition

By : Vahé Karamian
Book Image

Building an RPG with Unity 2018 - Second Edition

By: Vahé Karamian

Overview of this book

In a role-playing game (RPG), users control a character, usually in the game's imaginary universe. Unity has become a top choice for developers looking to create these kinds of immersive RPGs. Building an RPG with Unity 2018, based on building some of the most common RPG features, teaches you tips, tricks, and techniques that can be applied to your own game. To start with, the book guides you through the fundamentals of role-playing games. You will learn the necessary aspects of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes such as inventory and weapons. You will also explore designing game levels by adding more features. Once you have understood the bigger picture, you will understand how to tackle the obstacles of networking in Unity and implement multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own immersive games.
Table of Contents (16 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Testing the level


At some point, you will want to test out the level and look at it through the eyes of the camera. We can use the built-in third-person character controller that comes in the Standard Assets and do a quick walk-through of the level.

Note

If you did not import the Standard Assets when you created the project, you will need to import them by selecting Assets followed by Import Package|Characters.

In your Project window, you will see a folder called Standard Assets; there is a subfolder called Character Controllers. You will need to select the 3rd Person Controller Prefab and drop it somewhere on the current scene. A good location is next to the shack. Make sure that the 3rd Person Controller (3rdPC) is above the terrain so it does not fall through!

You will have to attach a Rigidbody component to the 3rdPC GameObject. This is needed to make sure that our player-character (PC) uses the built-in physics for collision detection.

Before you run the level, let's make sure the camera...