Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Run the game in German or Spanish


Run the app to see if it is working as normal. Now we can change the localization settings to see it in Spanish. Different devices vary slightly in how to do this but the Pixel 2 emulator can be changed by clicking on the Custom Locale app

Next select es-ES and then click the SELECT 'ES' button in the bottom left of the screen, as shown in the next image.

Now you can run the game again in the usual way

You can add as many string resources as you like. Note that using string resources is the recommended way to add all text to all types of app including games. The tutorials in the book (apart from this one) will tend to hard code them to make a more compact tutorial.