Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Arrays and ArrayLists are polymorphic


We already know that we can put objects into arrays and ArrayList. But being polymorphic means they can handle objects of multiple distinct types as long as they have a common parent type all within the same array or ArrayList.

In Chapter 8, Object-Oriented Programming we learned that polymorphism approximately means different forms. But what does it mean to us in the context of arrays and ArrayList?

Boiled down to its simplest: any subclass can be used as part of the code that uses the superclass.

For example, if we have an array of Animals we could put any object that is a type that is a subclass of Animal, in the Animal array. Perhaps Cats and Dogs.

This means we can write code that is simpler and easier to understand, and easier to modify or change.

// This code assumes we have an Animal class
// And we have a Cat and Dog class that extends Animal
Animal myAnimal =  new Animal();
Dog myDog = new Dog();
Cat myCat = new Cat();
Animal [] myAnimals = new...