Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Coding the Level class


The Level class is a place to design the level. If you want more enemies of a certain type or less lasers to make the fire rate less rapid, then this is where to do it. In a game you were planning to release you would probably extend Level and design multiple instances with different enemies, quantities and backgrounds. For this project we will stick with just one rigid level but in the next project we will take the level design idea further.

Create a class called Level and add all the following members and import statements.

import android.content.Context;
import android.graphics.PointF;

import java.util.ArrayList;

class Level {

    // Keep track of specific types
    public static final int BACKGROUND_INDEX = 0;
    public static final int PLAYER_INDEX = 1;
    public static final int FIRST_PLAYER_LASER = 2;
    public static final int LAST_PLAYER_LASER = 4;
    public static int mNextPlayerLaser;
    public static final int FIRST_ALIEN = 5;
    public static final...