Book Image

Learning Java by Building Android Games - Second Edition

By : John Horton
Book Image

Learning Java by Building Android Games - Second Edition

By: John Horton

Overview of this book

Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform.
Table of Contents (30 chapters)
Learning Java by Building Android Games Second Edition
Contributors
Preface
Index

Coding the Hud


The HUD in this game is no more complex than the previous game. We will define some Rect instances to draw the controls on the screen, we will rely on GameState to provide the time and fastest times for each level and we will make the button Rect ArrayList available so that GameEngine can pass then them to our two classes that require them to handle the player's input.

Get started by adding a new class called HUD and add the following members and constructor method.

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Point;
import android.graphics.Rect;

import java.util.ArrayList;

class HUD {
    private Bitmap mMenuBitmap;

    private int mTextFormatting;
    private int mScreenHeight;
    private int mScreenWidth;
    final float ONE_THIRD = .33f;
    final float TWO_THIRDS = .66f;

    private ArrayList...