Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Embedding the model

In the last section, the neural network controlling the monster evolved to get better at navigating the environment and eating food. When we stopped the training, a .nn file was created. This file represents the trained neural network for the monster. We do not need to re-train the Agent; we can instead use this model to achieve the behavior we expect. We could even provide this model to any number of Agents (as long as they have the same configuration as our monster), and these new Agents would happily move around the environment, avoiding walls and rocks while chasing chicks. But that's getting ahead of ourselves. Let's first use the model with the original monster:

Locate the Monster.nn model exported in the previous section. As you can see from Figure 10.26, the path to my model is located in the <project root>/models/Monster folder.

  1. Drag this file into the Project panel in Unity to the Assets/Models folder (create the folder if...