Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Unity 2020 By Example
  • Table Of Contents Toc
Unity 2020 By Example

Unity 2020 By Example - Third Edition

By : Robert Wells
3.9 (11)
close
close
Unity 2020 By Example

Unity 2020 By Example

3.9 (11)
By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)
close
close

Chapter 11: Entering Virtual Reality

In this chapter and the next, we'll create a first-person Virtual Reality (VR) game. The game will be targeted specifically at the Oculus Rift S hardware, and it's worth declaring this from the outset, as many other VR platforms exist as well. Although development methodologies do differ from device to device, the main principles of VR development within Unity are sufficiently similar that these chapters will still be helpful to any VR development on any of the hardware available today.

The lighting in a game can have a significant impact on the mood of the game. In previous chapters, we've briefly touched on how to configure basic lighting in a game. In this chapter, we'll take a deeper look into some of the techniques and tools game developers can use to create a visually appealing game.

As well as the lighting, we'll also add post-processing effects to enhance the visuals further. Post-processing effects are filters...

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Unity 2020 By Example
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist download Download options font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon