Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Chapter 13: Creating an Augmented Reality Game Using AR Foundation

This chapter starts a new Extended Reality (XR) project. In the previous two chapters, you worked on creating a virtual reality project. In this chapter, we'll start work on an Augmented Reality (AR) game where you can tap and place virtual objects in the real world using either an Android or iOS device. We'll create the game using Unity's new Universal Render Pipeline (URP).

The project creation process is similar to past projects, with a small twist. We will be using a completely new rendering pipeline. One of the reasons we will use URP for this project is that as Unity moves to URP, you will want to know how to set up AR using URP. The flow of previous projects doesn't change much in URP, but there are notable differences with AR. This chapter can also be completed without using URP; just skip the Implementing AR in URP section.

With most projects, there's no getting away from project...