Book Image

Unity 2020 By Example - Third Edition

By : Robert Wells
Book Image

Unity 2020 By Example - Third Edition

By: Robert Wells

Overview of this book

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you’ve quickly got to grips with the fundamentals of Unity game development, you’ll create a collection, a twin-stick shooter, and a 2D adventure game. You’ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.
Table of Contents (16 chapters)

Importing assets

Most projects you undertake in Unity will require external resources, and this project is no different. You will often need to import and configure sound, images, 3D models, and even other people's code, and this process will become second nature to you as you create the projects in the book.

Important note

As a reminder, when we import assets, we are making a copy of the original. During the import process, Unity will create a corresponding meta file for each asset. Please do not remove or edit this file yourself as it includes necessary import settings. For information on the import process, see Chapter 1, Exploring the Fundamentals of Unity, and Unity's online documentation: https://docs.unity3d.com/Manual/ImportingAssets.html.

In this section, we will go through how to import and configure textures and audio.

Importing textures

Let's start with textures for the player spaceship, enemy spaceships, and star-field...